Re:Intel Confronts Potential ‘PR Nightmare’ With Reported Ch...
by bunderbunder on Wednesday January 03, 2018 @12:17PM
(#16062809)
In other words, don't worry - pretty much all the key performance bottlenecks most of us deal with at work will be getting tighter, but at least our video games will still run OK.
[ Parent
| on HN ]
Re:Intel Confronts Potential ‘PR Nightmare’ With Reported Ch...
by user5994461 on Thursday January 04, 2018 @12:40AM
(#16068310)
Well, sounds like that time when there is no water left but there are still beers in the fridge.
At least we can play our sorrows away.
Re:Intel Confronts Potential ‘PR Nightmare’ With Reported Ch...
by josefx on Wednesday January 03, 2018 @01:13PM
(#16063426)
Right now I am just hoping that it wont add significant overhead to OpenGL. My application already has a bottleneck on changing OpenGL states and issuing render commands and I have no idea how much of that time is spend making syscalls.
Re:Intel Confronts Potential ‘PR Nightmare’ With Reported Ch...
by elFarto on Wednesday January 03, 2018 @01:34PM
(#16063638)
OpenGL implementations shouldn't be effected by syscall overhead. Historically it's been DirectX that had a syscall per draw call, but I believe both now just write the command to GPU RAM directly.