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Re:Intel Confronts Potential ‘PR Nightmare’ With Reported Ch... by elFarto on Wednesday January 03, 2018 @01:34PM (#16063638)
OpenGL implementations shouldn't be effected by syscall overhead. Historically it's been DirectX that had a syscall per draw call, but I believe both now just write the command to GPU RAM directly.
Re:Intel Confronts Potential ‘PR Nightmare’ With Reported Ch... by bartread on Wednesday January 03, 2018 @01:56PM (#16063895)
That's at least somewhat encouraging. Nevertheless, it sounds rather like the old, "Yes, but will it run Crysis?" question will perhaps have renewed relevance.