Re:Clang runs in the browser and compiles C++ to WebAssembly
by pjmlp on Tuesday January 02, 2018 @11:31AM
(#16052901)
Most of the time someone puts an WebGL demo here, it fails to work consistently across all my mobile devices.
Some of which don't have any issue running OpenGL ES 3.x games.
Re:Clang runs in the browser and compiles C++ to WebAssembly
by inDigiNeous on Thursday January 04, 2018 @08:26AM
(#16070156)
Yeah I'm actually afraid to run some of the more complex WebGL on my laptop, as I've had occurences of them hard locking my computer, which should not happen.
Maybe this will change in the upcoming years though also, I have a feeling the client/server bridge will be getting closer and closer as we reach more performant ways of loading code from the servers but executing natively on the client/computer/handheld/phone whatever.
Also, WebGL compatibility is still far away from really doing any production apps (I mean, to reach a state where you can guarantee your app to work on at least most computers people have). Many platforms/GPUs/driver combinations just point out blank refuse to work, or the browser has blacklisted problematic combinations, as these can in reality cause crashing of the whole OS and computer, this has happened to me many times while developing WebGL applications.