Re:How to draw oscilloscope lines with WebGL
by Fifer82 on Sunday December 31, 2017 @05:35PM
(#16043405)
Like in particular real time data. This idea of “uploading data” is classified as slow. I’m not interested in preloading. I want a mouse to churn 1k pixels. This “upload to gpu” seems a major bottleneck. Where’s 1000000 particles cannot be interactively controlled
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