News for hackers. Stuff that matters.
Re:How to draw oscilloscope lines with WebGL by Fifer82 on Sunday December 31, 2017 @05:35PM (#16043405)
Like in particular real time data. This idea of “uploading data” is classified as slow. I’m not interested in preloading. I want a mouse to churn 1k pixels. This “upload to gpu” seems a major bottleneck. Where’s 1000000 particles cannot be interactively controlled

There are no comments on this comment yet.