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Re:How to draw oscilloscope lines with WebGL by Fifer82 on Sunday December 31, 2017 @05:18PM (#16043324)
I am a flash guy. I used to do BitmapData fun (wonderfl) which was offly related to “processing”. How can I enter webgl?

Webgl and “shadertoy” is why I am in computing, I am not here for Angular but this is how I make money.

My fascination is pointless processing of pixels and without it I feel bored.

I need to learn webgl but there seems no definite guide.

Re:How to draw oscilloscope lines with WebGL by Fifer82 on Sunday December 31, 2017 @05:35PM (#16043405)
Like in particular real time data. This idea of “uploading data” is classified as slow. I’m not interested in preloading. I want a mouse to churn 1k pixels. This “upload to gpu” seems a major bottleneck. Where’s 1000000 particles cannot be interactively controlled