Re:Open-source clone of the Age of Empires II engine
by craftyguy on Friday December 29, 2017 @02:12PM
(#16031280)
This project has nothing to do with Steam, other than perhaps (optionally) using the assets from the steam version of AOE2 HD, but it doesn't interface or interact with Steam at all AFAIK.
Re:Open-source clone of the Age of Empires II engine
by mschwaig on Saturday December 30, 2017 @11:54AM
(#16036036)
Sure, I know, but the parent poster complained about how Steam was a terrible thing about the HD version. I wanted to know if it creates practical problems if you want to mess with a game that has Steam integration.
Probably that was too far off topic by me.
I'd be interested if people got banned or something like that for modifying games when they were clearly not hacking/cheating/cracking/impacting the experience of others.
From DSfix for Dark Souls I know that it can be fine with them if you hook function calls to improve rendering for example.
I imagine you also have to distinguish between Steam and VAC (anti-cheat) integration.