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Re:Retrotechnology – PC desktop screenshots from 1983-2005 by IncRnd on Wednesday December 20, 2017 @04:01PM (#15973772)
> The 320x200 image was stretched to fit the entire 4:3 screen, to something close to 320x240.

Not necessarily close to 320x240. Linearly addressable mode X was 320x240.

Re:Retrotechnology – PC desktop screenshots from 1983-2005 by Narishma on Wednesday December 20, 2017 @06:42PM (#15974950)
Very few games bothered with mode X. Most used the much easier to program mode 13h.
Re:Retrotechnology – PC desktop screenshots from 1983-2005 by IncRnd on Wednesday December 20, 2017 @07:55PM (#15975415)
Unchained made int 13h easier than regular int 13h, but what about mode x was much more difficult to program? You got a faster display, square 4:3 pixels, and double buffering in 256 colors.