Re:Boardgame.io: State management and more for turn-based games
by vvanders on Sunday December 17, 2017 @04:26PM
(#15947756)
It can be worse than that since TCP/IP will do exp backoff depending on your packet loss. Which is awesome for file transfers but pretty awful for real-time data.
There's a great article way back about X-Wing vs Tie Fighter and all the pain they went through with TCP/IP[1].
There's a great article way back about X-Wing vs Tie Fighter and all the pain they went through with TCP/IP[1].
[1] https://www.gamasutra.com/view/feature/131781/the_internet_s...