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Re:Boardgame.io: State management and more for turn-based games by vvanders on Sunday December 17, 2017 @04:26PM (#15947756)
It can be worse than that since TCP/IP will do exp backoff depending on your packet loss. Which is awesome for file transfers but pretty awful for real-time data.

There's a great article way back about X-Wing vs Tie Fighter and all the pain they went through with TCP/IP[1].

[1] https://www.gamasutra.com/view/feature/131781/the_internet_s...

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