Re:Boardgame.io: State management and more for turn-based games
by vvanders on Sunday December 17, 2017 @04:26PM
(#15947756)
It can be worse than that since TCP/IP will do exp backoff depending on your packet loss. Which is awesome for file transfers but pretty awful for real-time data.
There's a great article way back about X-Wing vs Tie Fighter and all the pain they went through with TCP/IP[1].
[1] https://www.gamasutra.com/view/feature/131781/the_internet_s...
It seems unlikely to be as clear-cut as this, since two connections from the same host to the same endpoint will probably use the same route to get there. So why would using two connections avoid retransmission? But it's worth checking whether it works.