Re:WebAssembly Raytracer
by Sharlin on Saturday December 16, 2017 @11:13AM
(#15940131)
Well, sure, but so would rendering at a more reasonable resolution, or a more realistic scene than five spheres on a plane. And it's not like 10fps is a useful frame rate in the first place. But it's the relative, not absolute, performance figures that are interesting here.
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> And it's not like 10fps is a useful frame rate in the first place.
How times have changed. I remember running flight sims back in the 16-bit era (Amiga 500, for example) when 10fps would have been considered pretty good, especially if there was a lot going on.
But yes, I think nowadays you're right: 60fps or bust. And this is really why ray-tracing isn't used that much in games - it's just so computationally expensive.