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Re:WebAssembly Raytracer by WhitneyLand on Saturday December 16, 2017 @10:55AM (#15940061)
But would adding antialiasing kill the performance? It’s a small thing, but it’s kind of like a movie where you can totally suspend disbelief and one bad actor or effect jolts you out it.
Re:WebAssembly Raytracer by Sharlin on Saturday December 16, 2017 @11:13AM (#15940131)
Well, sure, but so would rendering at a more reasonable resolution, or a more realistic scene than five spheres on a plane. And it's not like 10fps is a useful frame rate in the first place. But it's the relative, not absolute, performance figures that are interesting here.
Re:WebAssembly Raytracer by bartread on Saturday December 16, 2017 @11:49AM (#15940280)
> And it's not like 10fps is a useful frame rate in the first place.

How times have changed. I remember running flight sims back in the 16-bit era (Amiga 500, for example) when 10fps would have been considered pretty good, especially if there was a lot going on.

But yes, I think nowadays you're right: 60fps or bust. And this is really why ray-tracing isn't used that much in games - it's just so computationally expensive.