This doesn't exist today? What about Minecraft mods, or building Redstone circuits? Game modding is as big as it was when I went through that cycle, isn't it?
At least, that's what I plan to show my daughter when she gets a bit older to test her interest.
I'd say Bethesda games are likely the exception - though from what I remember, trying to mod Fallout 3 mostly previewed to me how frustrating development can be :p
Edit: For what it's worth, I attended the Syracuse University ischool for my bs/ms and while that's also not a computer science program, my classes were usually at least equally proportioned between men and women. So that's at least a personal anecdote that the runway for women entering tech may be improving.
Modding: check. Scientific(ish) concepts: check. Mathematics: check. Encouraging automation: check.
True, but shouldn't/doesn't matter, especially if the game has no voice chat required (or encouraged by the nature of the game). When I played WoW for a little over a year, the guild I was in had several women. LoL has lots of female players (mostly due to the size of its playerbase), Hearthstone even has a few popular female streamers.
> culture can be toxic
Also true, but most mainstream companies are responsive to feedback about negative players via reporting functionality or something of the like. You deal with negative interactions as a female just by being on social media, games are no different. The main difference is that being a dick to someone is a bannable offence in a lot of mainstream games.
Basically, any platform a person can hide behind a screen is going to have toxic people. Gaming is a lot better about keeping the community in check than ANY social media company.
And neither have anything on sports, where the toxicity can go beyond the internet in quite a few situations. For all the comments about toxicity and causing violence, games actually have a pretty good record by comparison.
What you said is how I felt about those movies.. each time they produced material that could encourage the next generation
I've been meaning to do a long form on the subject
iM1: science as sexy then "in a cave, with a box of scraps"
iM2: discover a new element
iM3: hack hardware, hack the genome
I didn't get into tech because it was interesting, at least not initially. I got into computers because the movie War Games was cool as hell and I wanted to be like Matthew Broderick's character in that movie. I was 5 or 6 when I saw it.
It was only after I got a Commodore 64 that I learned that it was going to be really difficult to do the things in the movie. But the idea that with enough practice I could be like that was very appealing. I don't think girls today have anything similar.
Let's be honest, very few children are that into math or computer science where it becomes an end unto itself. That comes much later. Younger males in the industry today seem to have grown up in the gamer->modder->hacker path that didn't really exist when I was a kid, and certainly doesn't exist for girls today.
And if you're asking the tech industry full of nerds to fix this problem for kids of any gender you're going to get something completely misguided.
Complain to Hollywood. When the military wants to recruit people they don't change to be more appealing, they help make "Top Gun."