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Re:Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game by Fnoord on Monday December 11, 2017 @01:41AM (#15895524)
Mohawk is strong on the side, spraying continuously. If they can be flanked its game over (tho a good player can reposition). I didn't play CTF though.

Prowler is not very good against Goliath because the Goliath can deflect, and its deflect ability unstealths the Prowler. Only a Goliath who has bad reflexes and goes in a straight line gets hosed. And one rocket doesn't kill the Goliath. And as soon as they know Prowler is on them, they're on their toes.

Even in a FFA game a Goliath is easy to take, but only once they unloaded their energy bar or took a few hits. Other players can help with that, consciously or not. And if the Goliath has a large bounty on their head, it is in their interest to help. FFA isn't literally FFA all the time. Sometimes interests align. The bounty system aids that, and its fun. K/D ratio is the real, publicly hidden score.

As a player you should avoid being near the spawn points. You learn where they are after a while. Planes always spawn facing north.

Re:Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game by behringer on Monday December 11, 2017 @10:02AM (#15897362)
I find the Goliath simple to take down with a Prowler. Even when they discover you, you're close enough to fire. Even with a skilled player as long as you're not directly in his line of fire you're safe.
Re:Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game by Fnoord on Monday December 11, 2017 @11:35AM (#15898117)
Then you played against bad Goliaths. You get slowly to them, and you don't one shot them. If they don't go in a steady line either (which they shouldn't and wouldn't if they knew enemy was around), then you won't kill them. When I played Goliath, Prowlers weren't my concern. My concern was resource starve or multiple vs 1 (the former usually due to the latter). A Prowler is great to one shot others; damaged airplanes and Mohawk. You don't easily one shot a Goliath. Not in the least w/o external help.
Re:Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game by behringer on Monday December 11, 2017 @12:28PM (#15898562)
it doesn't matter what direction you're in. That first shot is a surprise attack. Immediately cloak and turn, and ram it two more times the same way, and he's dead. He can decloak you, but it won't stop you. Sometimes you get unlucky and the missile flips, but not often.
Re:Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game by Fnoord on Tuesday December 12, 2017 @03:26AM (#15903896)
Ah, you got unlucky. Yeah whenever I read "lucky" or "unlucky" in gaming I frown. Its a self deception to deal with the painful truth that you didn't play good enough.

That wasn't luck; that was skill. They reacted to your missile. Either you're in range of him and he can decloak you, or he has enough time to deflect, or is resource starved due to bad play or overburdened from you (unlikely given you're Prowler) or others (bingo), or he is actually not moving in a straight line which he shouldn't (a premise you ignored thus far). Especially not if you just rammed it already, or if you kept killing them. Like, hello anticipation? Heck, if you kept killing them then they shouldn't stick to Goliath.

I found the Mohawk much more suitable to kill Goliath. He can't deflect all the missiles, and if he does its just a matter of avoiding him enough. As long as you can aim you'll deplete his resources way faster than any other airplane can. I found it great in CTF (though not in FFA; although FFA doesn't interest me as much as CTF). I find FFA unrewarding because you can't compete on K/D radio and there doesn't seem to be some kind of goal (the bounty # just dampens your K/D ratio and seems to be have the purpose of a recent scoreboard). To me, FFA is practice for CTF/BTR. Ironically, a good enemy of Mohawk is a skilled Prowler who can anticipate movement and aim. Didn't see many of those around though.

Another observation is that the Mohawk is great to spray with the flame buff.

Its also funny how much more defensive people play in BTR. If they put in that effort during CTF and FFA I'd have a way more difficult time.