Re:Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
by TheCowboy on Sunday December 10, 2017 @03:11PM
(#15893252)
Is it entirely P2P? It seems like it has use cases for streaming audio and video, where low-latency is desired and dropped packets are acceptable.
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Re:Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
by meritt on Sunday December 10, 2017 @03:30PM
(#15893338)
Yep. The server provides signaling (who the peers are, what data is being requested/should be snet, etc) but you're absolutely correct: WebRTC primarily envisioned for high-bandwidth peer-to-peer suitable content such as video/audio/file-sharing.
People have tried using it for gaming (e.g. server is the master peer) but it's tenuous and folks should just stick to WS.