I think it confuses people because it’s framed oddly. Immutability isn’t about being unable to mutate state, it’s about no longer using containers (registers) as variables, such that the equal operator actually means “equals” as opposed to “store”.
In most programming languages, the equal operator works as a “store” operation, which stores a value in a named container/register. In “immutable by default” languages like Haskell, the equal operator actually means “equals”, as in “is synonymous with”.
The essence of immutability is referencing values directly, through synonyms, as opposed to storing them in named registers for later retrieval. When it’s done this way, immutability no longer makes sense: is the number 3 mutable? Can the number 3 be mutated into 4, or are they just two distinct numbers?
x == 3 means: Take the value out of the box x. Is it 3?
x = 3 means: x is a box, put 3 in it. The 3 lasts forever, or until someone changes it.
In a functional language:
x = 3 means: Take the value out of box x. Is it 3?
let x = 3 in [...] means: x is a box, put a 3 in it. The 3 lasts for only the [...], but cannot be undone.
x = 3 means: x is defined as 3.
x == 3 means: Is x equal to 3?
let x = 3 in [...] means: within the scope of [...], x is defined as 3.
There is no specific point where something is "put into the box" or "taken out of the box". In fact, there is no "box". The functional programming concept of "bindings" does not correspond to the imperative concept of "variables", not even the oxymoron known was "constant variables". (If you want variables in Haskell you need IORef or STRef, where the load and store operations are explicit monadic actions.)Believe it or not, many compilers internally represent mutable variables as a sequence of immutable variables: https://en.wikipedia.org/wiki/Static_single_assignment_form
Edit: I should clarify that I mean "immutable" in the context of primitive values like integers.
Basically, if you use persistent data structures and a unified application state, you can keep a list of all previous application states and you can browse it or ship it for debugging, it's not that expensive.
[0] in debug mode, you get a list of all events having occurred in your application and can instantly move back to that state, and you can import/export that state history: http://elm-lang.org/blog/the-perfect-bug-report
Library: https://github.com/arximboldi/lager
Ncurses example (full text-editor): https://github.com/arximboldi/ewig
SDL example: https://twitter.com/sinusoidalen/status/939539173584916480
Immutable data: https://github.com/arximboldi/immer
(There was a talk about Lager at MeetingCpp this year, still waiting for it to be published online...)
At work, we are pondering on a new way to split our game levels editing code, and persistent data structures came to me as one idea, in order to handle UNDO in generic way, and they by diff, or other means visualize the changes. I've read Okasaki's book long time ago, but seeing this implemented in a imperative language is really helpful.
Also pretty much enjoyed the post-modern talk too :) - hehehe
Thank you!
Editing code for game levels seems to me like a quite good use-case for this. "Editing" software with rich hierarchical documents is the itch I originally wanted to scratch with this work, even though there are many other use-cases too. Feel free to send me an email if you move further with that idea or if you want to discuss any of these topics with me :-)
I'm guessing you mean good in the sense of well-implemented (performant), but I think good in terms of interface is also very important
For instance in my experience & opinion Immutable.JS is not very fun to use regardless of its implementation, because the interface does not feel natural for the language (not that the designers can really be faulted, the user-accessible part of the language simply limits what they can do). I think a similar library for Python would have similar issues (due to Python being very statements-oriented which is antithetical to persistent data structures).
It also has the ability to really take any object and attach states to it at whim, including immutability.
I think that’s a better trade off than JS
> Python however does provide some immutable constructs as part of it’s core language (Tuples)
That doesn't really help when you're looking for persistent datastructures.
> It also has the ability to really take any object and attach states to it at whim, including immutability.
No, and if it did that would not be an advantage in this context.
I actually have a half-started emacs-like editor built using Qt that is based on ewig. Not anywhere near usable yet, but my plan is to make a fast editor with fast highlighting and such, and have everything accessible to be scripted in guile. I doubt it will actually materialise, but if I ever get a proof of concept it will be on github.
I love immer! It is friggin excellent.
I rarely use functional programming but I certainly see its appeal for certain things.
I think the concept of immutability confuses people. It really clicked for me when I stopped thinking of it in terms of things not being able to change and started instead to think of it in terms of each version of things having different names, somewhat like commits in version control.
Functional programming makes explicit, not only which variables you are accessing, but which version of it.
It may seem like you are copying variables every time you want to modify them but really you are just giving different mutations, different names. This doesn't mean things are actually copied in memory. The compiler doesn't need to keep every versions. If it sees that you are not going to reference a particular mutation, it might just physically overwrite it with the next mutation. In the background "var a=i, var b=a+j", might compile as something like "var b = i; b+=j";