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Re:Rocket – A Rust game running on WASM by haberman on Monday December 04, 2017 @02:25PM (#15846648)
It would be nice if there was a modern malloc implementation (with good multi-threaded performance) that optimized for size.
Re:Rocket – A Rust game running on WASM by steveklabnik on Monday December 04, 2017 @02:50PM (#15846830)
We use a Rust port of dlmalloc with this toolchain.

Multithreading doesn't matter to wasm yet, incidentally; it's still single threaded.

Re:Rocket – A Rust game running on WASM by wofo on Tuesday December 05, 2017 @04:13AM (#15850702)
Note that I am using the allocator in Rocket, so I would estimate the size to be something around 40kB