Re:Rocket – A Rust game running on WASM
by haberman on Monday December 04, 2017 @02:25PM
(#15846648)
It would be nice if there was a modern malloc implementation (with good multi-threaded performance) that optimized for size.
Re:Rocket – A Rust game running on WASM
by steveklabnik on Monday December 04, 2017 @02:50PM
(#15846830)
We use a Rust port of dlmalloc with this toolchain.
Multithreading doesn't matter to wasm yet, incidentally; it's still single threaded.
One big jump in binary size starts when you use the allocator, as then it needs to include the allocator's code.