Re:Board games are back, thanks to lessons designers learned...
by 13years on Sunday December 03, 2017 @09:15AM
(#15837625)
That really doesn't describe the meta game of World of Tanks.
Yes, there are tactical positions, but you can't just camp for most of them. They maps are large enough that your team must be dynamic enough to adapt.
You also can't just click without aiming. Damaging a tank always requires aiming, even if you know where they may show up. Many tanks can only be damaged effectively in small weak areas, depending on the gun of your own tank. This can require that you actually focus for several seconds on the spot you are trying to hit to get a good enough aim to actually hit it.
Re:Board games are back, thanks to lessons designers learned...
by user5994461 on Sunday December 03, 2017 @11:06AM
(#15838120)
I know, I just wanted to illustrate that FPS are very similar strategically. FPS at good level has a high tactical component. People think it's all point and click but it's only half the game.
It's the same for FPS at high level. Learn the map and the probably position for anytime at anytime.
They don't spend a lot of time aiming and moving when already knowing where the enemy will show up. Just have to click.
To give a good illustration, top players could almost play blindfolded.