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Re:Board games are back, thanks to lessons designers learned... by firebones on Friday December 01, 2017 @12:44AM (#15822182)
I wonder if there's an interesting dynamic there in a board game, where if the pace of complexity is high enough, being out of the game could become a tactical advantage. Maybe that cant work without omniscient or perfect information for those out.
Re:Board games are back, thanks to lessons designers learned... by andrey-p on Friday December 01, 2017 @06:14AM (#15823189)
Small World kind of sort of does that.

The game simulates the rise and fall of civilisations, and a key part of the game is knowing when to call it quits with your current civilization and start playing with a new one. You skip a turn whenever you do that, so you can easily shoot yourself in the foot if your timing is off.