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Re:Board games are back, thanks to lessons designers learned... by logfromblammo on Thursday November 30, 2017 @06:06PM (#15820484)
You can usually tell by the initial board state whether the winner will be an expansion player (wood, brick) or a development player (ore, grain, wool).

I have never won a game using expansion alone, but once I did win without ever building a third settlement. I ignored wood and brick altogether, and got largest army and longest road (to nowhere). Everyone else was expanding, and thought I was no threat.

Re:Board games are back, thanks to lessons designers learned... by godelski on Thursday November 30, 2017 @06:45PM (#15820725)
Sheep empire works a lot, especially if you can get a port. It really only works because people really undervalue the commodity. As soon as your opponent considers it as a valuable resource the strategy falls apart. Frequently this happens too late though, and you have to be prepared to build roads and cities out of sheep.
Re:Board games are back, thanks to lessons designers learned... by zentiggr on Friday December 01, 2017 @10:40AM (#15824435)
Never played it, so that last sentence got my head full of xkcd style imagery of brick-tiled sheep to drive on... stacked bundles of wool as wall and floor material in multi-story wobbly pillow buildings... thanks for a good laugh this morning!
Re:Board games are back, thanks to lessons designers learned... by loceng on Thursday November 30, 2017 @07:11PM (#15820863)
Another example of a winning strategy, I've seen a purely development card strategy win many times - including myself a few times.