Re:Board games are back, thanks to lessons designers learned...
by busterarm on Thursday November 30, 2017 @05:30PM
(#15820222)
I haven't worked out the math (or seen others do the same), but I'm pretty certain that while the resources are basically balanced across the board, wheat has a slight edge and sheep a slight disadvantage. Some initial board states can really skew this as well. This theory has won me probably like 75% o f all my Catan games.
[ Parent
| on HN ]
Re:Board games are back, thanks to lessons designers learned...
by logfromblammo on Thursday November 30, 2017 @06:06PM
(#15820484)
You can usually tell by the initial board state whether the winner will be an expansion player (wood, brick) or a development player (ore, grain, wool).
I have never won a game using expansion alone, but once I did win without ever building a third settlement. I ignored wood and brick altogether, and got largest army and longest road (to nowhere). Everyone else was expanding, and thought I was no threat.
Re:Board games are back, thanks to lessons designers learned...
by godelski on Thursday November 30, 2017 @06:45PM
(#15820725)
Sheep empire works a lot, especially if you can get a port. It really only works because people really undervalue the commodity. As soon as your opponent considers it as a valuable resource the strategy falls apart. Frequently this happens too late though, and you have to be prepared to build roads and cities out of sheep.
Re:Board games are back, thanks to lessons designers learned...
by zentiggr on Friday December 01, 2017 @10:40AM
(#15824435)
Never played it, so that last sentence got my head full of xkcd style imagery of brick-tiled sheep to drive on... stacked bundles of wool as wall and floor material in multi-story wobbly pillow buildings... thanks for a good laugh this morning!