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Re:Call of Duty WW2 has made a significant step forward in f... by techjuice on Thursday November 23, 2017 @03:48PM (#15767701)
This was something the hit the computer industry hard back in 2007 when Crysis was released for the PC. I can only imagine what the will be available in 2020, seeing as most of the scenes in major action films are 100% computer generated.

With the work being conducted to increase the capability of graphics rendering while reducing power consumption, heat production and overall size VR, AR, and MR applications will probably be very hard to tell the difference between what is real and virtual.

Re:Call of Duty WW2 has made a significant step forward in f... by sillysaurus3 on Thursday November 23, 2017 @06:32PM (#15768559)
seeing as most of the scenes in major action films are 100% computer generated.

Most action scenes mix in real life footage, which excludes them from the "100% CG" criteria. Can you think of any that don't? (And ideally a segment that goes on for longer than 30 seconds.)

Re:Call of Duty WW2 has made a significant step forward in f... by leohutson on Thursday November 23, 2017 @11:59PM (#15769491)
Your criteria are unclear, what counts as real life footage? Captured bdrf? Photographic textures? Photogrammetry? Motion capture? Made by an artist equipped with lots of reference?
Re:Call of Duty WW2 has made a significant step forward in f... by sillysaurus3 on Friday November 24, 2017 @12:11AM (#15769529)
Captured by a video camera.

But, those are all examples of why photorealistic CG is fiction. We've never achieved it in video.

Re:Call of Duty WW2 has made a significant step forward in f... by leohutson on Friday November 24, 2017 @12:28AM (#15769593)
I guess my thoughts are, why would you? The only time you would use VFX is if you can't do something in real life cheaper, and since it's extremely expensive that rules out filing the frame with mundane realistic objects. Aside from time and budget, art direction and production design often rules out a photorealistic look anyway, even if technology allows it.

I'd like to dig further into what you mean by photorealistic CG being fiction? There are still tricky areas that are actively being researched, but I've seen plenty of CG assets that are photorealistic.

What do you think is technically missing from CG video, that makes it lack realism?

Re:Call of Duty WW2 has made a significant step forward in f... by sillysaurus3 on Friday November 24, 2017 @11:52AM (#15771744)
https://hn.algolia.com/?query=author:sillysaurus3%20CG&sort=...

https://hn.algolia.com/?query=author:sillysaurus3%20%22real%...

To answer your question precisely: https://news.ycombinator.com/item?id=15294721

I'd love to debate this with you, but few people seem interested.

Here's the criteria for "CG video": https://news.ycombinator.com/item?id=15698859

If you approach the subject with an open mind, you'll find that we really haven't achieved those goals. But the most I've managed to wring from people is a grudging admission that even though we haven't done it yet, we could do it if we tried. I disagree.

Re:Call of Duty WW2 has made a significant step forward in f... by arbie on Thursday November 23, 2017 @06:38PM (#15768583)
Interstellar, Gravity?
Re:Call of Duty WW2 has made a significant step forward in f... by bearcobra on Thursday November 23, 2017 @06:47PM (#15768624)
Here's some pretty cool footage of how they compiled a few of the shots in Gravity. Lots of SFX, plus practical shots to get the actors faces https://youtu.be/rCm3FYp4hdI
Re:Call of Duty WW2 has made a significant step forward in f... by rubatuga on Friday November 24, 2017 @01:14AM (#15769727)
They are not computer generated, instead they use something called compositing