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Re:Determinism in League of Legends: Unified Clock by Bartweiss on Tuesday November 14, 2017 @05:28PM (#15699797)
> shoehorning abstractions inappropriately

Riot is infamous for this even among players. A lot of their dev decisions in the past were blatantly "fastest possible answer", including things like building solid terrain out of immortal, un-targetable units to save time.

That said, the criticism feels sort of dated, like they got a bad reputation and it stuck after they caught up to the normal amount of badness for a video game. There are kludges, but they don't show the way they used to.

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