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Re:Determinism in League of Legends: Unified Clock by sillysaurus3 on Tuesday November 14, 2017 @04:20PM (#15699236)
It's not just people sniping at a distance. A former Riot engineer mentioned how frustrating their code was. He has a lot of criticisms, mostly along the lines of shoehorning abstractions inappropriately. His main critique was that they couldn't move nearly as fast as they'd like due to the massive technical debt.
Re:Determinism in League of Legends: Unified Clock by Bartweiss on Tuesday November 14, 2017 @05:28PM (#15699797)
> shoehorning abstractions inappropriately

Riot is infamous for this even among players. A lot of their dev decisions in the past were blatantly "fastest possible answer", including things like building solid terrain out of immortal, un-targetable units to save time.

That said, the criticism feels sort of dated, like they got a bad reputation and it stuck after they caught up to the normal amount of badness for a video game. There are kludges, but they don't show the way they used to.

Re:Determinism in League of Legends: Unified Clock by rcoveson on Tuesday November 14, 2017 @04:33PM (#15699356)
Huh, I thought I worked at $COMPANY_NAME, but apparently I work at Riot Games.