Re:Augmented reality with Python and OpenCV
by gt_ on Tuesday November 14, 2017 @02:52PM
(#15698520)
Hmmm... makes sense. As someone interested in using AR for creative/art uses, I wonder if learning OpenCV would be a good route. It’s tempting as I already use Python for a lot of work. But, I am not predominantly a programmer. Would this impair me when it comes to distribution? Or cause other complications? Maybe I’ll just have to find out the hard way.
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Re:Augmented reality with Python and OpenCV
by mlevental on Tuesday November 14, 2017 @02:57PM
(#15698569)
image recognition/homography sdks aren't real ar (of the sort of arkit and arcore) and arkit is a free unity plugin. the only thing you would use vuforia et al is image recognition. if you do need that then my recommendation is to use vuforia but just the trial.
Re:Augmented reality with Python and OpenCV
by gt_ on Wednesday November 15, 2017 @04:50AM
(#15702652)
Thanks for the response. I prefer Unreal engine, and evidently it is also offered as a plugin for Unreal. I only prefer Unreal because my experience with Unity involved some terrible black boxes with lightmapping and unpredictable material and texture systems.