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Re:The science of Destiny 2's 'uniquely complicated' netcode by qmachu on Monday November 13, 2017 @07:07PM (#15691437)
That's what I thought about too.. except that Elite Dangerous is everything but a FPS and thus, does not require high tickrate / low latency. The game is definitely playable.
Re:The science of Destiny 2's 'uniquely complicated' netcode by dcow on Monday November 13, 2017 @08:50PM (#15691949)
Wait what? ED absolutely has similar latency requirements as an FPS. The only difference is that you're in the cockpit of a spaceship dogfighting instead of controlling a person on the ground.
Re:The science of Destiny 2's 'uniquely complicated' netcode by zamalek on Tuesday November 14, 2017 @12:11PM (#15696955)
The simulation is highly predictable because it's dominated by inertia. FPS is very twitchy, completely different beast.

I've played ED at 300ms and have had no problems. That's barely playable for an FPS.

Re:The science of Destiny 2's 'uniquely complicated' netcode by jackmott on Monday November 13, 2017 @09:22PM (#15692116)
you shoot at spaceships man