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Re:The most downvoted comment in Reddit's history by Balgair on Monday November 13, 2017 @12:03PM (#15687905)
On Factorio and those kinda game:

To me, Factorio is very basically just simplified Eagle with monsters (Eagle is PCB designer software). You have underground belts (vias), smelters (ICs), inserters (Caps, resistors, 2 lead parts). Then you throw some monsters in there to give some random fuzz on the designs and make things a bit more 'spicy'.

Mincraft is much the same, it's a very basic Solidworks. You can extrude and loft with the voxels, put in some basic digital electronics (redstone), some basic fluids (water/lava), and make simple machines (look at mob-grinders). Throw in some randomness with the creepers and other mobs to make things spicy.

Kerbal is also the same. It's a basic flight simulator. You can mess with staging, centers of mass, and centers of thrust. You can do simple ballistic and orbital mechanics. Then you throw in the wonkiness of the physics simulator and the fan-named 'Kraken' and you have the randomness of monsters (I think they could have done better in this regard)

A lot of these 'indie' sleeper hits seems to be like that: Take some industrial design software, make it so basic a 7 year old can use it, throw in monsters to mess up the designs and to shoot/stab.

Other software that could be used for this process is Z-max (optics design software), some kinda Wall-Street software that's not just excel, maybe some urban planning but better/more random than SimCity/CitiesSkylines, other stuff.

Any ideas?

EDIT: Here is a wiki page of possible avenues: https://en.wikipedia.org/wiki/Category:Computer-aided_engine...

Re:The most downvoted comment in Reddit's history by CydeWeys on Monday November 13, 2017 @12:54PM (#15688371)
So I've played all the ones that you've mentioned and loved them (especially Kerbal Space Program), but I'd like to point out that they're fun to play because they're games, whereas similar industrial software applications are not games. This is a very meaningful distinction because the addition of game mechanics makes them fun to play around with.

I also don't think the connections are quite so close as you make them out to be. Factorio is at its heart a survival game -- you can't just dismiss the enemies as added "spice", as they are an integral part of the challenge. The advanced factory automation becomes necessary to build up your tech level high enough to take on the higher level monsters that come at you later in the game.

Re:The most downvoted comment in Reddit's history by Balgair on Monday November 13, 2017 @01:01PM (#15688436)
I mean, I really like messing about with SW in my free time; the X-Wing is coming along, but I don't really have the ram.

I get that they are games at the end of the day, but many of the elements/mechanics seem to be from 'real' software (in this category of game). It's not a criticism, it's just an observation.

For more on how to go into video game theory, PennyArcade's XtraCredits series is pretty binge-able: https://www.youtube.com/channel/UCCODtTcd5M1JavPCOr_Uydg

Re:The most downvoted comment in Reddit's history by DonHopkins on Tuesday November 14, 2017 @08:23AM (#15694728)
I beg your pardon. Photoshop has always been the best computer game ever!
Re:The most downvoted comment in Reddit's history by rkuykendall-com on Monday November 13, 2017 @12:06PM (#15687933)
Re:The most downvoted comment in Reddit's history by AcerbicZero on Monday November 13, 2017 @12:20PM (#15688069)
Railroad Tycoon 2 had a better market simulation component than Offworld Trading Company, which in my opinion never really came to completion. OTC just doesn't have any depth to the gameplay, or for that matter the game mechanics.

https://en.wikipedia.org/wiki/Railroad_Tycoon_II

Re:The most downvoted comment in Reddit's history by tareqak on Monday November 13, 2017 @01:00PM (#15688429)
How is OpenTTD in comparison? http://www.openttd.org/en/
Re:The most downvoted comment in Reddit's history by stuxnet79 on Monday November 13, 2017 @04:19PM (#15690354)
Do you have any other examples of games which simulate markets well?

I haven't played a game in the longest, mostly because I find it hard to justify the time ... I've been reading lots about economics and finance and if I can get some "experience" to solidify the concepts while still having fun at the same time then what the hell, I wanna do it!!

Re:The most downvoted comment in Reddit's history by FiatLuxDave on Tuesday November 14, 2017 @01:56PM (#15698033)
M.U.L.E. is a old-school classic in this regard.
Re:The most downvoted comment in Reddit's history by stuxnet79 on Thursday November 16, 2017 @01:08PM (#15714958)
Looks cool but a bit too old for me :/
Re:The most downvoted comment in Reddit's history by bduerst on Monday November 13, 2017 @12:54PM (#15688372)
I've played that - Offworld Trader Co is seriously a day trader simulation, but with commodities on Mars.
Re:The most downvoted comment in Reddit's history by DonHopkins on Tuesday November 14, 2017 @08:22AM (#15694721)
Astroneer is like Minecraft without the 90 degree angles.

https://astroneer.space/

Re:The most downvoted comment in Reddit's history by aerique on Monday November 13, 2017 @02:48PM (#15689575)
The EVE-Online marketplace should satisfy the "kinda Wall-Street software" requirement.

(No I'm not making the spreadsheets in space joke.)

Re:The most downvoted comment in Reddit's history by sogen on Monday November 13, 2017 @12:14PM (#15688012)
True! The exploding bridge with dynamite about 10 years ago, and Workd of Goo: blob-bridges and structures, more recently.

Edit: Pipe Dreams(?) about 20 years ago, and more recently Where’s my water.

Re:The most downvoted comment in Reddit's history by H1Supreme on Monday November 13, 2017 @12:19PM (#15688060)
You just gave me an idea.
Re:The most downvoted comment in Reddit's history by Balgair on Monday November 13, 2017 @01:23PM (#15688659)
Awesome! Glad to have helped.