Re:Measuring UX with Google HEART Framework
by astral303 on Friday November 10, 2017 @04:06PM
(#15673038)
Hear hear on anti-design! It is avoidance of design. Designing well is hard. Easy escape route: metrics!
By the time you ship a design with these metrics, much like usability testing, it is too late. You have just spent a bunch of time building and QAing something to a shippable state, only to find out some major usability issue. But the team thought they were almost done.
No single user is another great point. Complex software has multiple personas (types of users) using it. They have different needs and sometimes they are not served well. This HEART score needs to be at least segmented by persona to start being useful.
Re:Measuring UX with Google HEART Framework
by whoisjuan on Friday November 10, 2017 @08:21PM
(#15674449)
100% percent. UX is not about creating GUIs. It's about finding the right solution for the right problem given certain constraints and specific context. Here is a good take on this: https://www.mindtheproduct.com/2015/04/stop-thinking-about-u...
The UI needs to disappear. No one should even "see" it. The perfect interface is still an invisible one. If you go with this principle, then once the UI task is done, we've eliminated UI from UX. Your first task is to eliminate UI from the UX problem.
What is left is the product/service in it's finest, purest, most concise form. And now, as this is adjusted, the UI may need adjustment. But this is the proper order of business.
Take the missing audio jack. Everybody notices it. Hence, this is an obvious UX failure. The designer's "opinion" or "gut" is not more accurate or more important than the user. UX is not about forcing experience. And the UI itself is about non-experience. Just follow this principle, and the best UX will follow.
Of course, even the data driven UX designers won't put the audio jack back despite the "unhappiness". And that is what is most disturbing for me, at least. It seems these UX designers have no principles. I sense arrogance and apathy. But this makes sense if you consider a UI that wants to be noticed as being self important, and a UI that is data driven to lack any personal or emotional touch.
No single user is a general statistic. Basing design on statistics is not design; it's giving up on designing; it's anti-design.
Anyway, I know HN is hardly the place to push POVs but I will keep trying.