I'm using Goland so I have jump to interface from any structure implementing it. So that's another one that gets solved by tooling.
The structurally typed interfaces are actually my favorite part about Go probably.
Maybe Gogland solves this by keeping records on all interfaces, and checking all structures whether they satisfy them. If that's the case, this is definitely solved by tooling.
OTOH, they (Jetbrains) probably have shared infrastructure (between languages) within their IDE code base, too, and are more comfortable using their existing tooling.
EDIT: I can also search for any interface with a struct selected, and generated stubs for all method. Well, basically what you get for any other language when implementing interfaces.
Like I said before, this has not been enough of a problem to really bother me, but I would be quite happy if Go fixed this.
type T struct{}
var _ I = T{} // Verify that T implements I.
var _ I = (*T)(nil) // Verify that *T implements I.
[1] https://golang.org/doc/faq#guarantee_satisfies_interfaceLooking at the link, the second advice is that you could require users to implement special functions such as ImplementsFooer() to explicitly declare which interface they're implementing. This could help, but this practice is not present in the codebases I've seen including the Go standard library (to the best of my knowledge).
//compile_test.go
func TestThatThisModuleCompiles(t* testing.T) {}
//list of "type implements interface" tests
var _ mymodule.MyInterface = myothermodule.MyStruct{}
...
Then you just ensure that `go test` is run, e.g. by the CI.The interface issue has been on my mind for quite sometime. I had thought maybe declaring all interfaces in seperate files might help with the structure (like having the definitions in a header file in C), but the Go standard library does not use this approach. Interfaces and implementations are scattered across files and modules. Maybe I'm being too clever and we all know that Rob Pike always says that programmers should not be too clever. Maybe I should loosen up a bit, and treat Golang more like a pragmatic language. They did the best they could and produced a wonderful language. Any additional feature such as generics and explicit implements statements would have made the language much more complex.
All the go files in a directory have to declare the same package name (`package mypkg`), with one exception: a test file (filename ends with `_test.go`) that has a package name that's the same as the normal package but ends with `_test` (as in `package mypkg_test`) is allowed to be in the same directory.
These are actually completely separate packages and you have to import the main package if you want to actually use it. But when you run `go test` it automatically complies and runs tests in both packages. This means that you can import both your package and a dependent package to make sure interfaces are satisfied without any circular dependencies.
As it's return type is MyInterface, but it actually returns myStructure which causes the compiler to check the interface satisfying.
you can use go-oracle (https://camo.githubusercontent.com/3fb1d62bbc7b1306da783f395... that!
https://docs.google.com/document/d/1_Y9xCEMj5S-7rv2ooHpZNH15...
Well it could be but I don't think so --- "duck typing" when it comes to interface{}s has been a goal from early on, quite simply. The very idea of interfaces as "a set of func signatures" preclude the necessity to verbosely spell out "struct Foo implements BinaryMarshaler" and/or "func (_ Foo) MarshalBinary implements BinaryMarshaler.MarshalBinary"!
In the same vain, you don't even need to declare interface TYPES, you can accept/pass/return "inlined" interface{MethodSig(argtype)rettype} anywhere if you want. Not the most ergonomic choice in practice, but the possibility hints at this underlying interfaces-are-duck-typed-method-sets paradigm at work here.
And as there is no way to immediately see where some interface is declared and if/which interface is implemented, you have to rely on comments and resort to manual search to find out more. That may be easy in smaller codebases or worthy of effort in important codebases such as Go standard library. But all an all this ambiguity does not fit with Go's discipline to prevent human errors by making everything uniform and explicit as possible.
Just for the sake of providing an example, let's look at time.go under https://golang.org/src/time/time.go, we can see in the comments of several functions that the programmer states a particular interface is implemented. Line 1112 of the aforementioned file is as follows:
Now where is encoding.BinaryMarshaler declared? There is a package called encoding, maybe there? But the package has many many files, where would I find where BinaryMarshaler is defined? I'd have to resort to manual search. Now imagine that this is not an interface in the standard library, but rather an interface in some mediocre codebase that you're handed for the first time...Tl;dr All I'm saying is that runtime errors due to empty interfaces are not the only flaw of Golang. Interfaces as implemented in Go could in some cases present a serious threat to code structure.