And as there is no way to immediately see where some interface is declared and if/which interface is implemented, you have to rely on comments and resort to manual search to find out more. That may be easy in smaller codebases or worthy of effort in important codebases such as Go standard library. But all an all this ambiguity does not fit with Go's discipline to prevent human errors by making everything uniform and explicit as possible.
Just for the sake of providing an example, let's look at time.go under https://golang.org/src/time/time.go, we can see in the comments of several functions that the programmer states a particular interface is implemented. Line 1112 of the aforementioned file is as follows:
// MarshalBinary implements the encoding.BinaryMarshaler interface.
func (t Time) MarshalBinary() ([]byte, error) {
Now where is encoding.BinaryMarshaler declared? There is a package called encoding, maybe there? But the package has many many files, where would I find where BinaryMarshaler is defined? I'd have to resort to manual search. Now imagine that this is not an interface in the standard library, but rather an interface in some mediocre codebase that you're handed for the first time...Tl;dr All I'm saying is that runtime errors due to empty interfaces are not the only flaw of Golang. Interfaces as implemented in Go could in some cases present a serious threat to code structure.
I'm using Goland so I have jump to interface from any structure implementing it. So that's another one that gets solved by tooling.
The structurally typed interfaces are actually my favorite part about Go probably.
Maybe Gogland solves this by keeping records on all interfaces, and checking all structures whether they satisfy them. If that's the case, this is definitely solved by tooling.
OTOH, they (Jetbrains) probably have shared infrastructure (between languages) within their IDE code base, too, and are more comfortable using their existing tooling.
EDIT: I can also search for any interface with a struct selected, and generated stubs for all method. Well, basically what you get for any other language when implementing interfaces.
Like I said before, this has not been enough of a problem to really bother me, but I would be quite happy if Go fixed this.
type T struct{}
var _ I = T{} // Verify that T implements I.
var _ I = (*T)(nil) // Verify that *T implements I.
[1] https://golang.org/doc/faq#guarantee_satisfies_interfaceLooking at the link, the second advice is that you could require users to implement special functions such as ImplementsFooer() to explicitly declare which interface they're implementing. This could help, but this practice is not present in the codebases I've seen including the Go standard library (to the best of my knowledge).
//compile_test.go
func TestThatThisModuleCompiles(t* testing.T) {}
//list of "type implements interface" tests
var _ mymodule.MyInterface = myothermodule.MyStruct{}
...
Then you just ensure that `go test` is run, e.g. by the CI.The interface issue has been on my mind for quite sometime. I had thought maybe declaring all interfaces in seperate files might help with the structure (like having the definitions in a header file in C), but the Go standard library does not use this approach. Interfaces and implementations are scattered across files and modules. Maybe I'm being too clever and we all know that Rob Pike always says that programmers should not be too clever. Maybe I should loosen up a bit, and treat Golang more like a pragmatic language. They did the best they could and produced a wonderful language. Any additional feature such as generics and explicit implements statements would have made the language much more complex.
All the go files in a directory have to declare the same package name (`package mypkg`), with one exception: a test file (filename ends with `_test.go`) that has a package name that's the same as the normal package but ends with `_test` (as in `package mypkg_test`) is allowed to be in the same directory.
These are actually completely separate packages and you have to import the main package if you want to actually use it. But when you run `go test` it automatically complies and runs tests in both packages. This means that you can import both your package and a dependent package to make sure interfaces are satisfied without any circular dependencies.
As it's return type is MyInterface, but it actually returns myStructure which causes the compiler to check the interface satisfying.
you can use go-oracle (https://camo.githubusercontent.com/3fb1d62bbc7b1306da783f395... that!
https://docs.google.com/document/d/1_Y9xCEMj5S-7rv2ooHpZNH15...
Well it could be but I don't think so --- "duck typing" when it comes to interface{}s has been a goal from early on, quite simply. The very idea of interfaces as "a set of func signatures" preclude the necessity to verbosely spell out "struct Foo implements BinaryMarshaler" and/or "func (_ Foo) MarshalBinary implements BinaryMarshaler.MarshalBinary"!
In the same vain, you don't even need to declare interface TYPES, you can accept/pass/return "inlined" interface{MethodSig(argtype)rettype} anywhere if you want. Not the most ergonomic choice in practice, but the possibility hints at this underlying interfaces-are-duck-typed-method-sets paradigm at work here.
Why do you expect this to be the case? Just because you can assign a char to an int in C, you wouldn't expect to be able to assign a char pointer to an int pointer. Similar for C++ and std::vector<char> vs std::vector<int>.
It's the same and probably even more relevant with void∗/int∗ (assignable) vs. void∗∗/int∗∗ (not assignable). You can assign an int∗∗ to a void∗, though, just as you can assign an []int to an interface{} in Go.
Also, even as an absolute greenfield programmer with no experience in other system languages, if you really think it through, you will come to the conclusion that it mustn't be possible to assign arbitrary slice values to an []interface{} variable, given the way slices work.
I've been writing Go for upwards of six years, professionally for three, and I have never tried that. I can't think of the last time I used interface{}...
I generally consider anything using interface{} crap code someone who doesn't know the language wrote, probably coming from a loosely typed language.
Disagree. There's ample usage of interface{} that you need to type-switch on in parts of the stdlib that deal with the AST and reflection or various other areas. You might also UnmarshalJSON a structure where some field can contain any one of a number of possible sub-structures. Once we're talking about 1-2 dozens of possible sub-structures, you'll have that field be an interface{} and type-switch on it --- rather than having 1-2 dozen pointer fields that will all-but-1 be nil and having to if-else through them all.
for some things yes, but for others I think that it's more familiarity than intuition, take for example interface slices, you start by learning that you can assign any type to interface{}, so intuitively you'd think that you could assign any type slice to []interface{} but you find out soon enough that doesn't work
If you dig a bit it is completely understandable why it doesn't given how interfaces are laid out in memory, but from an intuitive standpoint you'd think that since you can do it in the scalar case you should be able to do it in the slice case too...
This is a very minor nitpick, I do agree that compared to many other languages golang is very easy to mentally parse, at the expense of some expressivity at times.
Whenever I code in it, which these days is pretty much all the time, I do miss some conveniences from other languages (generics, list comprehensions, ...) but of course every language has its tradeoffs, I most certainly miss golang's strengths every time I have to write some C or python.