Re:Sean Parker unloads on Facebook “exploiting” human psycho...
by enraged_camel on Thursday November 09, 2017 @10:15AM
(#15663048)
Excellent comment. I remember psychologists talking about the addictiveness of certain games (most notably MMOs) and identifying similar design elements.
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Re:Sean Parker unloads on Facebook “exploiting” human psycho...
by hinkley on Thursday November 09, 2017 @12:00PM
(#15663949)
In college I thought I might want to make games but got a dose of reality from MMOs and realized I wanted no part in building those traps for other people.
Re:Sean Parker unloads on Facebook “exploiting” human psycho...
by avenius on Friday November 10, 2017 @03:51AM
(#15668729)
It's funny - my group of friends used to be hardcore MMO gamers, but after a while the skinner box effect became so obvious to everyone that we could no longer bring ourselves to play them. We've been discussing whether the addictiveness of games such as WoW actually spelled out the death of MMOs.
Re:Sean Parker unloads on Facebook “exploiting” human psycho...
by hinkley on Friday November 10, 2017 @02:35PM
(#15672320)
WoW has actually toned down the Skinner box effect. People would get stuck trying to repeat an event 10 times with a 20% success rate per try. If you have a lot of players then the number of people screwed over by getting the long statistical tail resembles the participant count of your forums. Bad press.
So you get credit for effort. Your odds go up with each attempt until you succeed. Rare items though, still Skinner boxes.