Re:How slot machines are designed to be addictive
by YeGoblynQueenne on Monday November 06, 2017 @05:04PM
(#15639412)
>> You've basically described a lot of mobile games though. Candy Crush for
>> example.
I guess I have and I totally believe games like Candy Crush are exploitative,
perhaps even at the same level as gambling.
I remember reading an interview with Tarn Adams (I can't find it anymore)
where he pointed out that games that make people perform repetitive actions
for some in-game reward are exploitative. At least that was the gist of it. I
think he had Cookie Clicker in mind- although maybe I misremember that,
because Cookie Clicker is more like the opposite, a game that doesn't hog up
your time (it plays itself).
In any case, I think what he said is true. A game that makes you want to press
the same key 100 times is just stealing your time. There's always rewards, of
course, but if you think of what you could be doing with your life in the time
it took to press that key 100 times, it starts to sound a bit pathetic.
The worse thing about this for me was realising that many of my favourite
games are exactly that kind. I play lots of shmups, for example. In fact I
used to play shmups since I was a kid, when you could find them in arcades and
you had to pay to play. I played some of them long enough that I got to the
point where I could finish them with one or two coins, so I could say I had
some sort of control on the game, but the truth is that each one of those
games I liked as a kid was specifically made to draw me in and hook me up, by
plugging into my reward centres. And there's no escaping, either, that no
matter how good I got I couldn't play if I didn't pay at least one coin.
So, yay, I do 100% think that there are other games besides slots that we're
used to think of as bening, but that are also designed to hook you in to some
useless rewards and to make you waste your time and your money.
And I haven't even touched on my one true addiction: Magic the Gathering. You
don't want to get me started :)
I guess I have and I totally believe games like Candy Crush are exploitative, perhaps even at the same level as gambling.
I remember reading an interview with Tarn Adams (I can't find it anymore) where he pointed out that games that make people perform repetitive actions for some in-game reward are exploitative. At least that was the gist of it. I think he had Cookie Clicker in mind- although maybe I misremember that, because Cookie Clicker is more like the opposite, a game that doesn't hog up your time (it plays itself).
In any case, I think what he said is true. A game that makes you want to press the same key 100 times is just stealing your time. There's always rewards, of course, but if you think of what you could be doing with your life in the time it took to press that key 100 times, it starts to sound a bit pathetic.
The worse thing about this for me was realising that many of my favourite games are exactly that kind. I play lots of shmups, for example. In fact I used to play shmups since I was a kid, when you could find them in arcades and you had to pay to play. I played some of them long enough that I got to the point where I could finish them with one or two coins, so I could say I had some sort of control on the game, but the truth is that each one of those games I liked as a kid was specifically made to draw me in and hook me up, by plugging into my reward centres. And there's no escaping, either, that no matter how good I got I couldn't play if I didn't pay at least one coin.
So, yay, I do 100% think that there are other games besides slots that we're used to think of as bening, but that are also designed to hook you in to some useless rewards and to make you waste your time and your money.
And I haven't even touched on my one true addiction: Magic the Gathering. You don't want to get me started :)