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Re:Resonance Audio: Multi-platform spatial audio at scale by ndarilek on Monday November 06, 2017 @02:45PM (#15638404)
Got it, thanks. Do other platforms support 5.1+? Also, can Resonance be used in wasm projects? Wondering how practical it would be to use binaural output for the web, then recompile and port to native platforms if 5.1+ is needed. Wasm at least would eliminate the need for a rewrite from JS.
Re:Resonance Audio: Multi-platform spatial audio at scale by drewbitllama on Wednesday November 08, 2017 @03:27PM (#15656633)
Hi! Just to let you know, I've decided to add support for stereo, 5.1 and 7.1 speaker layouts in the Web version of Resonance Audio. https://github.com/resonance-audio/resonance-audio-web-sdk/i... Follow the repo to find out when the work is completed (hopefully soonish :) )
Re:Resonance Audio: Multi-platform spatial audio at scale by drewbitllama on Monday November 06, 2017 @03:02PM (#15638551)
Resonance Audio SDK is available for a variety of platforms, including Unreal, Unity, FMOD, WWISE, Android, iOS, the Web and VSTs. For the web version, it can be made compatible with any other code that uses the WebAudio API. Unfortunately, none of our API current supports multi-channel surround output as you're describing.