News for hackers. Stuff that matters.
Re:The Book of Shaders by adamnemecek on Wednesday November 01, 2017 @03:01PM (#15604452)
I've been writing these a bunch as of late and to be honest it's some of the most exciting and rewarding types of programming around. It really stretches out your imagination and also math.

Shader code tends to be extremely terse. 1000 lines of shader code is like a lot.

Like what can yoh really do with a 1000 loc rails app.

Re:The Book of Shaders by dualogy on Wednesday November 01, 2017 @04:32PM (#15605203)
Agree, I always enjoyed hacking on shaders. And checking out other's shaders (and further tweaking them) is also inspiring educational and most gratifying. ShaderToy is a great site for that, but there's many more "shader communities" / gfx coding forums etc, great fun
Re:The Book of Shaders by adamnemecek on Wednesday November 01, 2017 @05:19PM (#15605563)
can you name a couple of good ones? i'm aware of pouet, never got too into it. everyone reading this pls check out if https://www.shadertoy.com/ if you've never head of it before. thank me later.
Re:The Book of Shaders by leggomylibro on Wednesday November 01, 2017 @05:19PM (#15605560)
Shaders really are a lot of fun - WebGL isn't ideal, though. If you want to use the same thing in an actual application, I like to recommend Anton's OpenGL 4 Tutorials for quickly getting up and running with OGL4.2-4.3. It's not Vulkan, but personally I'm the sort to leave new APIs to cook for a little while.