Agree, I always enjoyed hacking on shaders. And checking out other's shaders (and further tweaking them) is also inspiring educational and most gratifying. ShaderToy is a great site for that, but there's many more "shader communities" / gfx coding forums etc, great fun
Re:The Book of Shaders
by adamnemecek on Wednesday November 01, 2017 @05:19PM
(#15605563)
can you name a couple of good ones? i'm aware of pouet, never got too into it. everyone reading this pls check out if https://www.shadertoy.com/ if you've never head of it before. thank me later.
Re:The Book of Shaders
by leggomylibro on Wednesday November 01, 2017 @05:19PM
(#15605560)
Shaders really are a lot of fun - WebGL isn't ideal, though. If you want to use the same thing in an actual application, I like to recommend Anton's OpenGL 4 Tutorials for quickly getting up and running with OGL4.2-4.3. It's not Vulkan, but personally I'm the sort to leave new APIs to cook for a little while.
Shader code tends to be extremely terse. 1000 lines of shader code is like a lot.
Like what can yoh really do with a 1000 loc rails app.