You seem to be in the camp of gradual types. Which Clojure falls more into, though experimentally. Racket, TypeScript, Shen, C# or Dart are better examples of it.
make me smart enough to understand how a statement like "a monad is just a monoid in the category of endofunctors" can radically change how I implement marginably scalable applications that serve up JSON over REST.
That's the thing, it doesn't radically change it. Static types are not powerful enough to cross remote boundaries. Also, monads don't need static types, and fully exist in Clojure. Haskell is more then a language with a powerful static type checker. Its also a pure functional programming language. It will help you if you don't complect static types with functional programming. There's more design benefits from functional programming then static types. Learning those can help you write better code, including Json over rest api style applications.
Clojure and Haskell are a lot more similar then people think. Clojure is highly functional in nature, more so then most other programming languages. So is Haskell. Haskell just adds a static type checker on top, which forces you to add type annotations in certain places. Its like Clojure's core.typed, but mandatory and better designed.
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Is this related:
https://ocharles.org.uk/blog/guest-posts/2014-12-23-static-p...
There is no fun left if you know all the overarching principles of a language, and you realize it still doesn't solve your problem. This happened to me when learning Python, this is also why I don't really look at Go or Rust. They're good languages, I might use them at a workplace someday, but you can get to the end of their semantics, but be still left with the feeling that it's not enough.
(EDIT: minor wording improvement)
That said, Python is also smarter than me. The possibilities with monkey patching and duck typing are endless. But differently from Haskell, Python is not a good teacher, so I tend to only create messes when I go out of the way exploring them.
Don't do it, 99.9% of the time. It's that simple.
There is seldom a reason to use more than just defs - and a little syntactic sugar (like list comprehensions) just to keep it readable.
Even the use of classes is typically bad idea (if I do say so). Just because: there is no advantage to using it, except when everything is super dynamic. And if that's the case, I suggest that's a smell, indicating that one is trying to do to many things at once, not properly knowing the data.
Nevertheless using classes (or any other superfluous feature) makes everything more complicated (less consistent - need new ways to structure the program, new criterions whether to go for a class or not to or where to bolt methods on,...).
Don't use "mechanisms" like monkey patching just because they exist. They are actually not mechanisms - just curiosities arising from an implementation detail. The original goal is simplicity: Make everything be represented as a dict (in the case of python)
> The possibilities with monkey patching and duck typing are endless.
I think there are many more "obvious" ways to do things in Haskell than in Python just because you as a developer need to draw the line between static and dynamic. And if you later notice that you chose the line wrong, you have to rewrite everything.
In Python - or any other simple language - there is typically one obvious way to do things. At least to me.
You can memoize methods to the instance to get lazy evaluation, properties can be explicitly defined up-front, and the fact that everything is namespaced is nice. You can also make judicious use of @staticmethod to write functional code whenever possible.
When opting for explicit, complexity is not hidden and functions are not needlessly coupled to actual data. Personally I'm much more productive this way. Also because it makes me think through properly so I usually end up not needing a dict at all.
Regarding namespacing, python modules act as namespaces already. Also manual namespacing (namespacename+underscore) is not that bad, and technically avoids an indirection. I'm really a C programmer, and there I have to prefix manually and that's not a problem.
I tend to think of Haskell as an eccentric professor.
Sometimes it's brilliant and what it's developed lets you do things that would be much harder in other ways.
Sometimes it just thinks it's clever, like the guy who uses long words and makes convoluted arguments about technicalities that no-one else can understand to look impressive, except that then someone who actually knows what they're talking about walks into the room and explains the same idea so clearly and simply that everyone is left wondering what all the fuss was about.
I keep learning about stuff like GADTs and whatnot, but they're more like the top of the tool drawer special tools than the ones you break out every day.
I think people learning/using haskell tend to go for crazy generalized code first, versus what gets me to a minimal working thing that I can expand/change out later.
Or I just suck at haskell, probably a little from column a and b, for me more sucking at haskell than anything.
You suck at Haskell about as much as Don Stewart :) In this talk he describes how he builds large software systems in Haskell and eschews complicated type system features
https://skillsmatter.com/skillscasts/9098-haskell-in-the-lar...
A functor is a container that you can reach into to perform some action on the thing inside (e.g. mapping the sqrt function on a list of ints). The endo bit just tells you that the functor isn't leaving the category (e.g. an object, in this case a Haskell type, when lifted into this functor context is still in the Haskell 'category'). A monoid is something we can smash together that also has an identity (e.g. strings form a monoid under concatenation and the empty string as an identity). So, in other words, monads are functors ('endofunctors') that we can smash together using bind/flatMap, and we have an identity in the form of the Id/Identity functor (a wrapper, essentially - `Id<A> = A`).
Once I discovered the Monad thing in Haskell has pretty much nothing to do with the Monad in Category Theory, everything made much more sense. As a bonus I now (sort of) understand Category Theory. Much the same as Relational Databases have not very much to do with Relational Algebra.
> the Monad thing in Haskell has pretty much nothing to do with the Monad in Category Theory
to "the Monad thing in Haskell is a very simple special case of the Monad in Category Theory". Thinking you have to "learn category theory" before you can use a Monad in Haskell is like thinking you have to learn this
https://en.wikipedia.org/wiki/Function_space#Functional_anal...
before using a function.
Hopefully we all agree that static types and dynamic types are useful. Those who use hyperbole are attempting some form of splitting. I think the point where we disagree is what the default should be. The truth is this discussion will rage on into oblivion because dynamic types and static types form a duality. One cannot exist without the other and they will forever be entangled in conflict.
I am not sure what you mean when you talk about the duality of static and dynamic types. One can exist without the other and most statically typed languages either forbid or strongly discourage dynamic typing.
It depends on how valuable it is in your situation to be able to run a program that contains type errors.
Sometimes it's a net win. If I'm prototyping an algorithm, and can ignore the type errors so I can learn faster, that's a win. If I'm running a startup and want to just put something out there so that I can see if the market exists (or see what I should have built), it's a net win.
Sometimes it's a net loss. If I'm building an embedded system, it's likely a net loss. If I'm building something safety-critical, it's almost certainly a net loss. If I'm dealing with big money, it's almost certainly at least a big enough risk of a net loss that I can't do it.
Forget ideology. Choose the right tools for the situation.
For example: http://www.taoism.net/ttc/chapters/chap02.htm
It never seemed like that much of a prohibition to me. Dynamic types take one grand universe of "values" and divide it up in ways that (ideally) reflect differences in those values -- the number six is a different kind of thing than the string with the three letters s i x -- but what the types are is sort of arbitrary. Is an int/string pair a different type than a float/float pair? Is positive-integer a type in its own right? Is every int a rational, or just convertible into a rational? What if you have union types? After using enough dynamically typed languages, the only common factor that I'm confident holds across the whole design space is that a dynamic type is a set of values. That means static typing still leaves you free to define dynamic types that refine the classification of values imposed by your static types, and people do program with pre-/postconditions not stated in types. You just don't get the compiler's help ensuring your code is safe with regard to your own distinctions (unless maybe you build your own refinement type system on top of your language of choice).
By a similar process, dynamic typing leaves you free to define and follow your own static discipline even if a lot of programmers prefer not to. This is more or less why How to Design Programs is written/taught using a dynamic language. The static type-like discipline is a huge aspect of the curriculum, but the authors don't want to force students to commit to one specific language's typing discipline.
Static types are an extension, they say, do not allow types to only be defined at runtime when possible. Its not always possible, which is why static typed languages also include a runtime dynamic type system.
The debate is if the benefit of static checks on types outweighs the negative of having to spend time helping the type checker figure out the types at compile time, and limiting the use of construct that are too dynamic for the static checker to understand at compile time. That's the "dichotomy". To which someone proclaims: "Can we have a static type checker which adds no extra burden to the programmer and no limits to the type of code he wants to write?" To which OP has missed the point entirely and simply shown that you can spend more time giving the Haskell type checker info about EDN, and gain nothing since its now neither useful, nor less effort. Which was a bit dumb, but he did remark that he did it for fun and laughs, not for seriousness.
I'm a devout Clojure developer. I think it delivers on the promises he outlines in his talk, but I also have no small appreciation for Haskell as an outrageously powerful language. Everyone robs from Haskell for their new shiny language, as they should. Unfortunately, not a night goes by where I don't ask God to make me smart enough to understand how a statement like "a monad is just a monoid in the category of endofunctors" can radically change how I implement marginably scalable applications that serve up JSON over REST. Clojure talks to me as if I were a child.
Rich Hickey is selling the case for Clojure, like any person who wants his or her language used should do. His arguments are mostly rational, but also a question of taste, which I feel is admitted. As for this writer, I'm glad he ends it by saying it isn't a flame war. If I had to go to war alongside another group of devs, it would almost certainly be Haskell devs.