And if you're committed to not missing a candidate who might be really good but your heuristics would lead to a false negative on, how much does a half-hour phone screen really tell you? I mean, can you really reject more than half of the candidates based on a half-hour phone screen if you're committed to a very low false-negative rate?
What are you going to do, bring 50 candidates into the office for half-day interviews? You've now brought your sunk cost of interviewing from one person-week to 6 person-weeks. And you've also actually probably spent 3 months doing this process, so you've probably also delayed actually hiring someone for at least a month. 10 person-weeks worth of productivity starts looking a lot less good compared to a 10% productivity bonus.
At my last company, we "screened" ~200-500 candidates per job with a work sample. It was really hard to put together, and worked amazingly well once we had it going. We did a structured interview everyone who passed the work samples and it never felt like a waste of time.
Still, this method at least has some structure to it. As opposed to the anecdotes that the rest of the thread is.
We can argue about whether there are 10x developers or not, but it doesn't matter for this discussion. If you assume that a developer is going to be with you for a year or more, then it starts to be worth a week or more of your (collective) time to improve the expected productivity of the people you hire by 10%. Not 2x, not 10x, just 10%.
If you aren't spending that time, then you're tacitly either admitting that you're not good at accurately assessing talent, or that you think any warm body will do equally well at your job. Either way, I don't think you're really disagreeing with the core of Dan's post.