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Re:Show HN: Unity 3D in Docker by pjmlp on Tuesday October 31, 2017 @12:37PM (#15594520)
Silly is pretending WebGL will ever match 1:1 the capabilities of native graphics APIs.
Re:Show HN: Unity 3D in Docker by pcwalton on Tuesday October 31, 2017 @01:36PM (#15594974)
It is absolutely a goal to match Vulkan/D3D12/Metal with the new Web GPU efforts.

If you're talking about matching every single feature in every API ever, of course no API can do that; no "native" API does that either. There are always gaps around the edges where some API has features others don't (e.g. conservative rasterization support is spotty). But general feature parity with the new generation of APIs is the target. I'm going to the W3C Web GPU meeting next week to talk about just that…

Re:Show HN: Unity 3D in Docker by pjmlp on Tuesday October 31, 2017 @04:24PM (#15596244)
I like WebGL, just don't like having it lacking features like geometry and compute shaders, or having to manually white list the GPUs on devices where native applications execute without problems.

Looking forward to the outcome of W3C Web GPU meeting.