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Re:Show HN: Unity 3D in Docker by mlevental on Tuesday October 31, 2017 @12:01AM (#15591011)
i'm primarily a programmer not designer nor game dev - so a priori an ide that store program state in the ui is weird (e.g. fiddling with booleans by either checking boxes or setting procedurally). but that's fine - you just get used to your state being spaghetti. the real problem with unity is it's closed source and all of its goofy bugs and breakneck release cycle make for really nerve wracking times. maybe the real thing is you shouldn't build your software business around a closed source vendor.

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