Re:Fun facts about Rust's growing popularity
by Zaak on Monday October 30, 2017 @12:18AM
(#15583056)
> However, in cases where people say that some language is bad, it means that it simply does not fit their tasks.
I disagree. It is possible for a language to simply be a bad language. Intercal is intentionally so. I will refrain from mentioning unintentionally bad languages in order to avoid a flame war.
Re:Fun facts about Rust's growing popularity
by lain-dono on Monday October 30, 2017 @03:42AM
(#15583576)
If the task is to show everyone their own steepness, then isotheric languages are a good choice. Isn't it? If people did not confuse causes and consequences, it would be more boring to live without sacred wars. It is not correct to call a language bad. But it is correct to call a language not suitable for a specific task.
In fact, the flame wars can also be useful as an advertisement.
Re:Fun facts about Rust's growing popularity
by junkcollector on Monday October 30, 2017 @09:51AM
(#15584955)
Nobody would have accused Brainfuck of being a good language but it turns out that its radical simplicity works well for integrating with optimization algorithms for creating self-programming AIs. It's all about a niche, except INTERCAL, you're right about INTERCAL.
Re:Fun facts about Rust's growing popularity
by OtterCoder on Tuesday October 31, 2017 @02:35AM
(#15591460)
Wait, what? I really want to see some links or papers about that. Care to share?
Re:Fun facts about Rust's growing popularity
by junkcollector on Tuesday October 31, 2017 @07:59AM
(#15592547)
https://arxiv.org/abs/1709.05703 is the best one which is explained in these blog posts http://www.primaryobjects.com/2013/01/27/using-artificial-in...
Re:Fun facts about Rust's growing popularity
by bpicolo on Monday October 30, 2017 @09:43AM
(#15584911)
The biggest pro being the ability to develop with hindsight of every other language ever created
Re:Fun facts about Rust's growing popularity
by ben-schaaf on Monday October 30, 2017 @12:29AM
(#15583092)
I don't know, I doubt anyone would call malbogue a good language. I mean, it achieves its design goals, but that doesn't make it good.
However, in cases where people say that some language is bad, it means that it simply does not fit their tasks.
(sorry, im using google translate)