News for hackers. Stuff that matters.
Re:How Unreal Renders a Frame by oneweekwonder on Thursday October 26, 2017 @11:05AM (#15559469)
> I don't think Unity forced change on Epic,

I know, I know, Correlation does not imply causation. But just from wikipedia:

> On March 19, 2014, at the Game Developers Conference, Epic Games released Unreal Engine 4, and all of its tools, features and complete C++ source code, to the development community through a new subscription model.

Same year Unity took best engine.

> In July 2014, Unity won the "Best Engine" award at the UK's annual Develop Industry Excellence Awards.[1]

Unity made Epic react.

[0]: https://en.wikipedia.org/wiki/Unreal_Engine#Unreal_Engine_4 [1]: https://en.wikipedia.org/wiki/Unity_(game_engine)#History

Re:How Unreal Renders a Frame by peoplewindow on Friday October 27, 2017 @04:10AM (#15566548)
It may be that Unity/Unreal influenced each other but it was hardly reacting to the way the market was going. Many top AAA games are now made with Frostbite which isn't even available publicly at all, it's entirely EA proprietary. If "cheap and open" was such a clear trend Frostbite wouldn't exist.