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Re:How Unreal Renders a Frame by tapoxi on Thursday October 26, 2017 @09:25AM (#15558563)
I don't think Unity forced change on Epic, Unity targeted the nascent indie market very well and was a great replacement for the deprecated XNA. I can't think of a AAA Unity title aside from Microsoft's Recore - which launched with problems at $40.

Epic's AAA market ended up with bigger budgets and a demand for more control, so many of them simply created their own engines. So most UE games seem to be big budget indie titles (Obduction, PUBG, Psychonauts 2) or tight budget AAA titles (Street Fighter V, Shenmue III)

Re:How Unreal Renders a Frame by meheleventyone on Thursday October 26, 2017 @12:11PM (#15560206)
At that point Epic were offering the UDK as the indie alternative. Unity absolutely showed them the way things were going in terms of monetizing technology. Especially given the at the time exorbitant license fees for UE3. Same thing happened at Crytek too.

Part of the continuing split of Unity indie and UE4 'AA/AAA' is less to do with the capabilities of each engine and more to do with who has the longest experience with each. They both are creeping in on one anothers turf in that respect.

Re:How Unreal Renders a Frame by cc81 on Thursday October 26, 2017 @02:41PM (#15561744)
Hearthstone is built with Unity.
Re:How Unreal Renders a Frame by Const-me on Thursday October 26, 2017 @05:35PM (#15563254)
> I can't think of a AAA Unity title aside from Microsoft's Recore

Cities Skylines?

Re:How Unreal Renders a Frame by oneweekwonder on Thursday October 26, 2017 @11:05AM (#15559469)
> I don't think Unity forced change on Epic,

I know, I know, Correlation does not imply causation. But just from wikipedia:

> On March 19, 2014, at the Game Developers Conference, Epic Games released Unreal Engine 4, and all of its tools, features and complete C++ source code, to the development community through a new subscription model.

Same year Unity took best engine.

> In July 2014, Unity won the "Best Engine" award at the UK's annual Develop Industry Excellence Awards.[1]

Unity made Epic react.

[0]: https://en.wikipedia.org/wiki/Unreal_Engine#Unreal_Engine_4 [1]: https://en.wikipedia.org/wiki/Unity_(game_engine)#History

Re:How Unreal Renders a Frame by peoplewindow on Friday October 27, 2017 @04:10AM (#15566548)
It may be that Unity/Unreal influenced each other but it was hardly reacting to the way the market was going. Many top AAA games are now made with Frostbite which isn't even available publicly at all, it's entirely EA proprietary. If "cheap and open" was such a clear trend Frostbite wouldn't exist.