Re:Games Look Bad: HDR and Tone Mapping
by robotresearcher on Monday October 23, 2017 @09:42PM
(#15538570)
> To express a ratio of 1000000:1, you need at least 20bits.
You only need 1 bit if you declare an encoding scheme where 1 == 1 million. You need 20 bits to define 1 million DIFFERENT luminances. Their ratio is subject to an arbitrary scaling.
You only need 1 bit if you declare an encoding scheme where 1 == 1 million. You need 20 bits to define 1 million DIFFERENT luminances. Their ratio is subject to an arbitrary scaling.