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Re:Speeding Up a Fat Web Client by curmudgeon9 on Sunday October 22, 2017 @10:25PM (#15530248)
What they're doing isn't even occlusion culling. It's frustum culling.

https://docs.unity3d.com/Manual/OcclusionCulling.html

edit: I wouldn't even call it frustum calling since I don't think frustum culling makes much sense in a retained mode API (the frustum culling happens when rendering the retained mode representation through the underlying immediate mode API). 'Level of detail' maybe.

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