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Re:A reasonably speedy Python ray tracer by gmueckl on Sunday October 22, 2017 @09:33AM (#15526750)
You could pack the raytracer and the scene into a GLSL fragment shader without any trouble whatsoever and achieve something greater than 30fps out of the gate.

Check out https://www.shadertoy.com/ - all of this crazy stuff is generated using two triangles and a fancy shader. Almost every 3D scene there is generated using some form of ray casting or ray tracing on the GPU.

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