Re:A reasonably speedy Python ray tracer
by dahart on Saturday October 21, 2017 @05:26PM
(#15523695)
This one is close to real-time at 115ms. Maybe you missed paragraph 2?
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You could pack the raytracer and the scene into a GLSL fragment shader without any trouble whatsoever and achieve something greater than 30fps out of the gate.
Check out https://www.shadertoy.com/ - all of this crazy stuff is generated using two triangles and a fancy shader. Almost every 3D scene there is generated using some form of ray casting or ray tracing on the GPU.
Re:A reasonably speedy Python ray tracer
by CyberDildonics on Sunday October 22, 2017 @07:41AM
(#15526310)
It does that by calling in to numpy which is native.