Re:The future of Wayland, and Sway's role in it
by jMyles on Thursday October 19, 2017 @01:39PM
(#15509883)
I thought that the primary constraint here was hardware, and specifically resolution?
Is it actually possible with current hardware to have a workable development environment... err... ... world?
Re:The future of Wayland, and Sway's role in it
by georgewsinger on Thursday October 19, 2017 @10:16PM
(#15513107)
Text resolution is the main issue; on current hardware, it's still not good enough to use for extended periods of time, but I think this is partially because nobody has bothered to optimize 3D text rendering to the extent that a viable 3D Desktop would require it.
Does working in VR sound appealing to you?
Re:The future of Wayland, and Sway's role in it
by jMyles on Thursday October 19, 2017 @11:20PM
(#15513335)
> Does working in VR sound appealing to you?
Heck yeah!
Not only because of feature-richness (a debugger that lets me climb up and down the execution stack sounds rad) but also for space-saving: I live in a school bus, so a 3-monitor standing desk isn't really a very viable option.
But if a VR or AR headset can turn a hallway into that, I'm in!
Re:The future of Wayland, and Sway's role in it
by gravypod on Friday October 20, 2017 @12:01AM
(#15513473)
Off topic but where do you park?
It's very close to be able to be working with the HTC Vive. With this, you could put on a headset and see 50 terminals in front of you, next to your 50 web browsers :)