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A comment on The future of Wayland, and Sway's role in it. Parent comment
https://drewdevault.com/2017/06/10/Introduction-to-Wayland.h...
For rendering clients will generally either use shared memory and dump pixels buffers into it, or will use shared EGL handles.
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https://drewdevault.com/2017/06/10/Introduction-to-Wayland.h...
For rendering clients will generally either use shared memory and dump pixels buffers into it, or will use shared EGL handles.