News for hackers. Stuff that matters.
Re:Show HN: Tic Tac Toe Implemented in Elm by speps on Sunday October 15, 2017 @06:50AM (#15476623)
I did a few games with Elm but used the SVG route myself. It's usually a lot easier to work with and you don't really have to deal with CSS and the DOM update is still lazy.

Finally, I think there are a few red flags in your code. For example you have a hardcoded list of cell locations but you use a method to compute the number of rows which has a sqrt in it... might as well hardcode the number of rows :)

Re:Show HN: Tic Tac Toe Implemented in Elm by vishaltelangre on Monday October 16, 2017 @02:10AM (#15481206)
I am thinking to change the board model to use Dict instead of List altogether to reduce the hacks and chances of having a model which represents invalid states. Thanks.
Re:Show HN: Tic Tac Toe Implemented in Elm by fiatjaf on Sunday October 15, 2017 @09:46AM (#15477079)
Is the code for these games available? I've never programmed a game before, I want to do it. Maybe doing it in Elm will be a good idea.
Re:Show HN: Tic Tac Toe Implemented in Elm by AnkhMorporkian on Sunday October 15, 2017 @09:49AM (#15477097)
I don't mean to be a naysayer, but if you want to program a real game, Elm really isn't the language to do it in. Perhaps at some point in the future it'll be a language to watch, but there are far better options available right now, even if you want to stay functional.