Re:Recompiler: Porting Xbox360 Executables to Windows
by Grazester on Sunday October 15, 2017 @10:11AM
(#15477168)
The same could be argued about the Dreamcast where there SDK was concerned but that has been emulated. Not perfectly but pretty well.
I have read it was not just interest in the console but the GPU.
I'd argue that the fact that the OG Xbox's homebrew scene used the illegally acquired official XDK for the mos part played a part. This meant that they didn't get as deep into documenting the hardware at that early stage, and instead relied on closed source libraries.