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Re:Recompiler: Porting Xbox360 Executables to Windows by monocasa on Sunday October 15, 2017 @02:30AM (#15476151)
Yeah, although not any more obscure than the GC/Wii GPU really.

I'd argue that the fact that the OG Xbox's homebrew scene used the illegally acquired official XDK for the mos part played a part. This meant that they didn't get as deep into documenting the hardware at that early stage, and instead relied on closed source libraries.

Re:Recompiler: Porting Xbox360 Executables to Windows by Grazester on Sunday October 15, 2017 @10:11AM (#15477168)
The same could be argued about the Dreamcast where there SDK was concerned but that has been emulated. Not perfectly but pretty well. I have read it was not just interest in the console but the GPU.
Re:Recompiler: Porting Xbox360 Executables to Windows by monocasa on Sunday October 15, 2017 @12:45PM (#15477908)
The GPU is way simpler on the Dreamcast since all T&L is done in software. It's GPU is just a screen space rasterizer.