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Re:Recompiler: Porting Xbox360 Executables to Windows by bluedino on Saturday October 14, 2017 @06:32PM (#15474694)
Isn’t the challenge with Xbox in the obscure GPU emulation? I mean there’s no Xbox emulator and it was designed with an Intel CPU.
Re:Recompiler: Porting Xbox360 Executables to Windows by ZenoArrow on Saturday October 14, 2017 @07:58PM (#15475020)
Yeah, the GPU is a custom part not found elsewhere (IIRC the NV2A GPU is meant to be somewhat similar to the GeForce 2 and GeForce 3).

However, there is an emulator being worked on for the original Xbox called CxBx Reloaded, which is a continuation of the CxBx emulator. To give an idea of how far along it is, here's some recent footage of JSRF:

https://m.youtube.com/watch?v=8fYaMc18apI

Re:Recompiler: Porting Xbox360 Executables to Windows by monocasa on Sunday October 15, 2017 @02:30AM (#15476151)
Yeah, although not any more obscure than the GC/Wii GPU really.

I'd argue that the fact that the OG Xbox's homebrew scene used the illegally acquired official XDK for the mos part played a part. This meant that they didn't get as deep into documenting the hardware at that early stage, and instead relied on closed source libraries.

Re:Recompiler: Porting Xbox360 Executables to Windows by Grazester on Sunday October 15, 2017 @10:11AM (#15477168)
The same could be argued about the Dreamcast where there SDK was concerned but that has been emulated. Not perfectly but pretty well. I have read it was not just interest in the console but the GPU.
Re:Recompiler: Porting Xbox360 Executables to Windows by monocasa on Sunday October 15, 2017 @12:45PM (#15477908)
The GPU is way simpler on the Dreamcast since all T&L is done in software. It's GPU is just a screen space rasterizer.